| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Scrapyard Bob
EVE University Ivy League
581
|
Posted - 2012.01.04 02:08:00 -
[1] - Quote
CCP Omen wrote:1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible?
There needs to be a way to setup courier contracts to haul goods to/from the POCO/CO to a station. Which would let you farm out your pickups to other people. Which would also allow it to be more of a corporate thing rather then a loose collection of members who happen to make use of low/null POCOs.
POCOs still need a minor fuel requirement (30 days of fuel capacity and about 3M ISK/mo).
Planets still need to have their refill rates adjusted upwards, to support larger numbers of harvest colonies packed onto a single planet without completely trashing the resources harvested for everyone. POCOs encourage people to congregate onto fewer planets then before.
Command Center PG/CPU needs to be boosted so that we can get more out of existing planets, especially if we train up to CCU IV/V skill levels.
Storage facilities on the planet's surface are still inferior to Launchpads, except in the rare case where you are CPU-constrained (harvest planets are always PG-constrained). They need to be bumped to hold 30k m3 and cost about 1/3 the current PG/CPU to make them worth using.
Command center launches need to be boosted to 300-500 m3 per level of the CCU skill, topping out at around 2000-3000 m3 per launch with a top-level Command Center.
CCP Omen wrote:4. Do you think PI has become more or less relevant in EVE?
Not without more items requiring PI goods for production or for use as fuel. There are still NPC sold goods out there (such as Electronic Parts). And there are still a lot of PI goods which don't have much use in other components. |

Scrapyard Bob
EVE University Ivy League
604
|
Posted - 2012.01.12 15:34:00 -
[2] - Quote
Good change to the storage PIN, lowering its PG cost too by about 1/3 or even 1/2 would still be needed to bring it in line with its purpose as "better storage then the LP". |

Scrapyard Bob
EVE University Ivy League
606
|
Posted - 2012.01.13 14:26:00 -
[3] - Quote
PI items really need to be added to the manuf needs of any newly introduced T2 & above item. And ideally with a broader selection then the handful which are used currently in T2 production.
|

Scrapyard Bob
EVE University Ivy League
632
|
Posted - 2012.01.23 18:16:00 -
[4] - Quote
Any way to tell whether all 14 are harvesting the same thing? Or are they factory planet customers? If the 14 harvesters are spread across at least 3 different raw materials, I could see that not being a big issue. |

Scrapyard Bob
EVE University Ivy League
739
|
Posted - 2012.03.10 09:17:00 -
[5] - Quote
Kile Kitmoore wrote: While on the subject of PI, time to consider some new products PI can produce or more uses for the crap stuff that are hardly used.
Such as implants!
https://forums.eveonline.com/default.aspx?g=posts&m=900908#post900908
Which would be a good way to create demand for a lot of the "biological" PI ingredients which don't get used for much else. Those blueprints should also pull in ingredients from other supply sources such as T1 salvage (more "unwanted" stuff that could use a boost in demand), advanced materials from moon (fullerides, carbides, etc) and even regular T1 minerals.
Nothing added down the road should ever pull from a single supply source. By pulling even trace amounts from other areas of the game you ensure that the market continues to be strange and wonderful.
(Implant blueprints should probably only be done as BPCs - which will allow them to be dropped as loot from rats / exploration or sold by the LP stores, without flooding the market long-term.) |

Scrapyard Bob
EVE University Ivy League
752
|
Posted - 2012.03.15 01:38:00 -
[6] - Quote
Avraham Avinu wrote: POCO's and P.I. is under-rated and I think it's a great mechanic for low-sec'ers. It also creates a great incentive to form a small low-sec corp and move to low-sec or even just solo. I believe this is the best feature of Crucible, right above the Tier III BC's.
That's one of the big issues at the moment, since it's introduction 20 months ago, it's never been iterated on. When was the last recipe added which consumed new PI products? The new T2 modules just used the same old PI materials which were already used by other T2 goods. The new Tier3 BCs were done as straight mineral recipes, with zero inputs from any other raw material pool.
For instance, why can't we make implants yet with a mix of PI-materials, traditional minerals, moon goo, T1 salvage, and Mykoserocin / Cytoserocin gas? Some of the "biological" PI goods seem tailor made to be used in the construction of implants. Adding stuff from the other resource pools would provide some dynamics to the market and could be used to boost demand for the "junk" stuff which everyone hates in those other resource pools. |
| |
|